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31-01-2008 14:52

The Submachine (5)

NOT - Submachine deel 5 leidt je weer terug naar het allereerste deel. Ook hier geldt dat tips&tricks welkom zijn in de comments!

Delen |

DIT VINDEN JULLIE ERVAN

he lekker eindelijk weer eens een goeie escape (na warbears)

A not the S, 31-01-2008 om 17:34

hoe kan je iets op je notitie's zetten??..

of moet je dat velletje leeg laten?

Sjon, 31-01-2008 om 18:03

ow.. hij zet 't zelf neer:|

Sjon, 31-01-2008 om 18:04

code electraapparaat 747

deco, 31-01-2008 om 18:32

en 552 en 001

dan ligt er ergens bij een grot een soort balletje op de grond. Geen fukking idee wat ik ermee moet. Dat dan weer niet.,

deco, 31-01-2008 om 18:40

Submachine 5 walkthrough

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Click the wheels to start the game.
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Pick up the notebook. Go left. Click the left and right handles and then click the hatch to open it. Go down twice. Go left and enter the computer room. Click the power button of the computer. Read the instructions in the three windows on the green screen. Note the coordinates of the Root (552) and the Machine (747). Go right twice. Click the button to the right to open the door to the Portal. Go inside and then go right. Open the hatch and go down twice. Go right. Enter 552 on the Portal machine and click the button.
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Click to the left of the Portal. Go down. Go right. Get secret item #1. Go back to the Portal. Go right three times. Enter the cave and the go right. Pick up the lead casting between wires on the ground. Go right. Click the power box with a lightning bolt on the wall to open it. Click the two latches on the broken left cylinder on the ground. Click the plug twice to turn power on. Go right. Go down. Go right three times. Go up. Click the box on the wall to open it. Go left twice end enter the room. Get the wrench on the floor under the chair. Go back (right, right, down). Go left. Go down. Go right. Use the wrench to remove the four bolts on the wall panel. Get the key. Go back (left, up, right, up). Go right. Enter the room and use the key on the left box on the wall. Get cipher plate 1. Go back (right, down, left, left) to the box on the wall with a button and wires. Insert Cipher plate 1 in the right slot on top of the box. Click the button and enter area 0-1.
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Go down. Go left. Get Cipher plate 2 on the chair. Go right. Go down three times. Go left (click the back wall). Click the grey plate to the left on the floor to reveal an orange plate on the wall. Use wrench to remove bolts and get secret item #2. Go right twice. Notice the charger. Go back (right, up 4 times). Remove Cipher plate 1 and insert Cipher plate 2 in the left slot on top of the box. Click the button and enter area 2-0.
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Note: at this point of the game, you have two Cipher plates, #1 and #2. Depending on how you use them with the different boxes on the wall, you can visit different areas. Cipher plate #1 in left slot and right slot empty leads you to area 1-0. Insert Cipher plate #2 in right slot and you go to area 1-2, etc. There are 7 areas: 0-1, 1-0, 0-2, 2-0, 1-2, 2-1 and the Root, 0-0.
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Open the hatch. Go down. Click top button to turn air on. Go up. Go left and repeat. Get the empty coil in the hatch. Go up. Go left and repeat. Go up. Go left. Notice the red brick wall. Go right three times and go back to area 0-1. Go to the charger (down 4 times, right). Plug the empty coil on the charger and click the handle on the wheel three times to charge the coil. Get the charged coil. Go back to the Root (0-0). Go right twice and plug the coil into the slot. Go back and go to area 2-0. Go left twice. Click the left button on the wall to get secret item #3. G back to the Root (0-0) and get back the coil. Go to area 1-0.
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Go down. Go right. Plug the coil into the slot. Go to area 0-2. Go down. Go far left. Notice the green symbols on the walls. Click the wheel on the pipe. Click the floor left to the pipe and get secret item #4. Go back to area 2-0. Go far left: the brick wall is broken! Enter the doorway and get Wisdom gem #2! Go left. Go up. Get secret item #5 on the chair seat. Go to area 1-2.
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Enter the door. Go right. Get the light bulb on the wall. Enter the door, and then enter the room with a box on the floor. There are three holes on left, back and right walls. Click to examine them. You have to line up the small shell with the big shell for each hole (the small shells must be rotated in clockwise direction/ 4 directions only). To do so, go back and left twice. You face a wheel that moves the mechanism in the left hole. Click the wheel 1 ,2, or 3 times, depending on the original position of the small shell. Go left twice and you face now a wheel that moves the mechanism in the back/center hole. Go left twice and you face now the wheel to move the mechanism in the right hole. Go left. Enter the room with the box again and if you lined up the shells in the correct directions, a metal box should be revealed. Get it and go back to area 1-0.
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Stingbee, 31-01-2008 om 18:42
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